💼 Researcher / Technical Artist 100% — Hochschule Luzern · Rotkreuz
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Hochschule Luzern

Researcher / Technical Artist 100%

Temps plein
Rotkreuz
Publié le 06 Jun 2026
7 vues
📋

Description du poste

Hochschule Luzern ouvre un poste de Researcher / Technical Artist 100% a Rotkreuz.

Perfectly placed for new technologies and talents.
The largest educational institution of the six Central Swiss cantons, the Lucerne University of Applied Sciences and Arts offers state-of-the-art jobs and programmes. We share knowledge in Switzerland and abroad, we are forward-looking, creative, and committed to interdisciplinarity. Help us to shape and become a part of our shared, sustainable future.
The Lucerne School of Computer Science and Information Technology is the country's first department at a university of applied sciences dedicated to computer science. We offer bachelor's and master's programs whose graduates are highly sought-after in the business and science communities, state-of-the-art continuing and executive education programs, applied research into cutting-edge topics, and services of high practical relevance.
The Immersive Realities Research Lab at the School of Computer Science and Information Technology investigates how augmented and virtual reality technologies can be used in different application domains. Examples include cultural heritage and art, urban planning, learning environments, volumetric video, and applied/serious games. The group follows a human-computer interaction approach and explores user experience and interaction design. The research lab is part of the Immersive Realities Center which complements the research activities with teaching (undergraduate and continuing education), public outreach, and consultancy services.
For the lab, we need an experienced and passionate researcher / technical artist to join the development team to contribute to the development of a range of educational games and interactive educational experiences. As a researcher / technical artist you are responsible for effective communication, workflow and pipeline between our designers, artists and engineers. You thrive on solving problems and continuously learning new tools, and processes to utilize in your day-to-day work.
Researcher / Technical Artist 100%
Tasks and job requirements

Assist the development team in all stages of the design & development process, from concept development to final production

Software development in research projects and prototypes with multiple game engines such as Unity, Unreal and Godot

REST-Interface programming and similar web technologies

Database integration for game engines

Backend-Development for immersive applications

Contribute to research

Teaching assistance

Apply optimization strategies to your work, keeping within engine constraints

Anticipate needs and take initiative to solve problems as they arise
Your profile

3+ years of experience using Unity and/or Unreal Engine

Experience with at least one programming language, C++, C#, Java, etc.

Proficient in other 3D computer graphics software such as Maya, Blender, Max, ext.

Experienced in Web technologies and databases

Experienced in SCRUM methodology

Ability to multitask, address issues quickly and efficiently, and work independently.

Good communication and organizational skills

Experience using Houdini

Fluent in English

English and/or German
Our offer to you

a responsible and engaging work environment with the opportunity to actively participate in designing and developing the next educational games using the latest tools and technologies.

a professional and innovative working environment in productive proximity to the areas of research, teaching and services

the opportunity for interdisciplinary networking and collaboration within and outside the Lucerne University of Applied Sciences and Arts and departments for Information Technology and Design & Art

the position will be offered for a period of three years.

the HSLUI campus in Rotkreuz as an attractive place to work
Location
Lucerne School of Computer Science and Information Technology
Suurstoffi 1
6343 Rotrkeuz
Inquiries
Prof. Dr. André Thomas
Co-Head Immersive Realities Research Lab
+41 41 228 24 52
Write an email

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📄 Quels documents fournir ?
  • CV — antichronologique, photo recommandée
  • Lettre de motivation — personnalisée
  • Diplômes et certificats
  • Références professionnelles
  • Certificats de travail
🎯 Comment rédiger sa candidature ?

CV :

  • 2 pages maximum
  • Compétences linguistiques détaillées

Lettre :

  • 1 page, adressée nominativement
  • Disponibilité et prétentions salariales
⏱️ Délais de réponse
  • Accusé de réception — 2–5 jours
  • Premier retour — 1–3 semaines
  • Entretien — 2–4 semaines
  • Décision — 4–8 semaines

💡 Relancez poliment après 2 semaines sans réponse.

🌍 Travailler en Suisse en tant qu'étranger

UE/AELE :

  • Permis L (< 1 an) ou Permis B (≥ 1 an)

Hors UE/AELE :

  • Permis B demandé par l'employeur, quotas annuels
💰 Salaires et négociation
  • Salaires en brut annuel
  • 13ème salaire très courant
  • Négociation possible à l'offre

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