Hochschule Luzern
Hochschule Luzern
Researcher / Technical Artist 100%
Description du poste
Perfectly placed for new technologies and talents.
The largest educational institution of the six Central Swiss cantons, the Lucerne University of Applied Sciences and Arts offers state-of-the-art jobs and programmes. We share knowledge in Switzerland and abroad, we are forward-looking, creative, and committed to interdisciplinarity. Help us to shape and become a part of our shared, sustainable future.
The Lucerne School of Computer Science and Information Technology is the country's first department at a university of applied sciences dedicated to computer science. We offer bachelor's and master's programs whose graduates are highly sought-after in the business and science communities, state-of-the-art continuing and executive education programs, applied research into cutting-edge topics, and services of high practical relevance.
The Immersive Realities Research Lab at the School of Computer Science and Information Technology investigates how augmented and virtual reality technologies can be used in different application domains. Examples include cultural heritage and art, urban planning, learning environments, volumetric video, and applied/serious games. The group follows a human-computer interaction approach and explores user experience and interaction design. The research lab is part of the Immersive Realities Center which complements the research activities with teaching (undergraduate and continuing education), public outreach, and consultancy services.
For the lab, we need an experienced and passionate researcher / technical artist to join the development team to contribute to the development of a range of educational games and interactive educational experiences. As a researcher / technical artist you are responsible for effective communication, workflow and pipeline between our designers, artists and engineers. You thrive on solving problems and continuously learning new tools, and processes to utilize in your day-to-day work.
Researcher / Technical Artist 100%
Tasks and job requirements
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Assist the development team in all stages of the design & development process, from concept development to final production
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Software development in research projects and prototypes with multiple game engines such as Unity, Unreal and Godot
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REST-Interface programming and similar web technologies
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Database integration for game engines
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Backend-Development for immersive applications
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Contribute to research
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Teaching assistance
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Apply optimization strategies to your work, keeping within engine constraints
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Anticipate needs and take initiative to solve problems as they arise
Your profile
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3+ years of experience using Unity and/or Unreal Engine
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Experience with at least one programming language, C++, C#, Java, etc.
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Proficient in other 3D computer graphics software such as Maya, Blender, Max, ext.
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Experienced in Web technologies and databases
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Experienced in SCRUM methodology
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Ability to multitask, address issues quickly and efficiently, and work independently.
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Good communication and organizational skills
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Experience using Houdini
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Fluent in English
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English and/or German
Our offer to you
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a responsible and engaging work environment with the opportunity to actively participate in designing and developing the next educational games using the latest tools and technologies.
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a professional and innovative working environment in productive proximity to the areas of research, teaching and services
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the opportunity for interdisciplinary networking and collaboration within and outside the Lucerne University of Applied Sciences and Arts and departments for Information Technology and Design & Art
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the position will be offered for a period of three years.
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the HSLUI campus in Rotkreuz as an attractive place to work
Location
Lucerne School of Computer Science and Information Technology
Suurstoffi 1
6343 Rotrkeuz
Inquiries
Prof. Dr. André Thomas
Co-Head Immersive Realities Research Lab
+41 41 228 24 52
Write an email
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Détails du poste
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